SUPER METROID PROJECT BASE 0.8.4 -------- CHANGES SINCE 0.8.1 MAIN FEATURES: - Brinstar cosmetic update + area expanded + rooms reworked - Crateria expanded + rooms reworked - Tourian cosmetic redesign + area expanded - Wrecked Ship expanded + first room reworked - New shortcuts and connections between areas - 20 new enemy types added - Extra enemies added to most rooms - More color variety for enemies and rooms - Updated vanilla version available - no custom code, level edits only - Climb portion of Zebes Escape reworked - Dash Ball item area reworked - Slightly shorter enemy-respawn timer (from 64 frames to 48) - Buffed Spore Spawn, Kraid, Botwoon and Ridley - Crateria: animated scenery grass added to some spots - Crateria: animated scenery bugs added to some spots - Undid edited beam graphics (ingame alt beam graphic options are planned) - Restored Crateria/Samus theme playing during Hyper Beam sequence - Differenciated Reserve/Energy Tank colors (R-tanks = orange, E-tanks = pink) - Differenciated Echo/Charge/Shinespark colors instead of all blue (thanks Roza) - No default song for Blue Brinstar rooms - Charge Beam location swapped with nearby Energy Tank; water + PB block removed - Missile above Charge Beam moved to another spot nearby - Early-early Crateria Supers are now possible - Cinematic elements restored (elevator rides, boss intros/deaths) - New connector: Shinespark from Below Spazer to Red Elevator - New connector: First Power Bombs to Red Tower - New connector: Crateria-Maridia ("Griffin-Clarke Connector") - New connector: Draygon-Elevator - New connector: Phantoon-Elevator ("Dragnet Connector") - New pick-up: Missile in Southwest Brinstar Connector - New pick-up: Super Missile in Wrecked Ship-Maridia Connector - New pick-up: Power Bomb in Crateria-Maridia Connector ("Griffin-Clarke Freeway") - New pick-up: Missile in western Green Bullshaft Room FIXES: - Fixed flashing background in non-starry parts of Crateria when collecting items - Fixed occasional flash of blue in Tourian's palette during Zebes Escape - Fixed escape steam enemy's animation/timing (thanks Roza/guyaverage) - Deleted escape steam from Landing Site to reduce lag (and because they're annoying) - Deleted some enemies in Kraid's lair to reduce lag/clutter - Deleted some Space Pirates in Tourian Escape Room 4 to reduce lag - Separated Space Pirates in Tourian Escape Room 3 to reduce lag - Removed Brinstar's chainblocks temporarily until bugfixed - Camera behavior fix: Blue Brinstar near Rio Missiles - Camera behavior fix: entrance to Wrecked Ship Bowling Chozo room - Camera behavior fix: hallway to Maridia turtle family room - Camera behavior fix: escape hallway (thanks FusionWarrior) - Map fix: Super Missile room wasn't shown as a separate room (thanks Exister) - Map fix: Power Bombs after Crocomire WAS shown as a separate room (thanks Exister) - Applied "Kraid Vomit" bugfix by PJBoy - Map fix: missing item dot for Missile in Wrecked Ship's Reserve Tank room - Metal door index fix: Ridley Energy Tank room - Fixed instance of auto-morph not working in room before Hi-Jump (next to Missile) MORE COLOR VARIETY + PALETTE SHOUT-OUTS FROM OTHER HACKS: - Palettes from 20 different hacks mixed into certain spots - CRATERIA: Redesign, Arrival, Z-Factor, Nature, AngryFireChozo, Chopped And Screwed - GREEN BRINSTAR: Ancient Chozo - PINK BRINSTAR: Hyper Metroid - RED BRINSTAR: Hyper Metroid, Project Base 0.7 - NORFAIR: Verticality, Y-Faster, Cider, Opposition, Nature, Redesign, Ice-Metal Uninstall - WRECKED SHIP: YPR, Hyper Metroid, Eleven, Sunshine Oddity - MARIDIA: Vitality, Super Junkoid, Lost World, Suber Meptroid - And several rooms with partially-blended vanilla palettes NEW ENEMY TYPES ADDED THROUGHOUT THE GAME: - Hyper Metroid's Mini Phantoon added to Wrecked Ship - Hyper Metroid's Large Armored Sidehoppers added to Brinstar/Maridia - Hyper Metroid's Armored Wavers added to Lower Norfair - Hyper Metroid's Skultera Fish resprite added near entrance to Lower Norfair - Super Junkoid's Mero resprite added to Wrecked Ship - Zelda 3's Bubble/Anti-Fairy added to Tourian - Zelda 3's Spike Trap added to Tourian - Hydellius's Large Sidehopper resprite added to Tourian - Phazon's Viola resprite added to Lower Norfair - Custom Bull added to Wrecked Ship ("BULLEYE" - bull+eye-flame) - Custom Sidehopper added to some spots in early Crateria ("DESHO" - desgeega+hopper) - Custom Ripper added to Norfair and Maridia ("TARA" - "tearer" as in "ripper") - Custom Ripper added to Tourian ("SQUIJILLI") - Custom Holtz added to Tourian ("ZOLEBZ" - zebesian+zeb+holtz) - Custom Rinka added to Tourian ("CIRKA" - circular movement) - Custom Buyon added to Tourian (unused Mother Brain "PAC-MAN" graphics) - Custom Geemer added near Wrecked Ship ("GEETCH" - geemer+owtch) - Custom Fireflea added to Crateria ("FLEAGA" - fireflea+dessgeega) - Custom Atomic added to Norfair ("BIULAC" - bubbles+viola+atomic) - Custom Atomic added to Lower Norfair ("BATONG" - bang+atomic) SMALL LEVEL EDITS FOR BETTER FLOW/VIBES - Added a pink door + respawning Geemer to first Missile room - Added a green door + respawning Geemer to first Super Missile room - Added a yellow door + respawning Geemer to first Power Bomb room - Made some elevators longer to stay more accurate to the map - Reverted elevator speeds to what they originally were - Removed pointless metal door in Mickey Mouse room - Moved green door near Ice Beam closer to the item + backdoor ice enabled (thanks Roza) - Removed green door below norfair elevator room (index $00B4) - Removed some blocks next to Mickey Mouse Missile (Waver needed space) - Yellow door changed to pink in Climb room - Yellow door changed to green in Crab Maze - Green door changed to pink in Green Hill Zone - Thin platforms for Crateria Mainstreet - Slightly longer delay until Bomb Torizo's door closes - Brinstar mockball room adjusted to suggest Dash Ball - Shortcut by door to Kame turtle room - Big Pink Shinespark shortcut in front of green door - Shortcut in front of Spazer room - Shortcut in Red Brinstar First Power Bombs room into Red Tower - Removed ugly hill in Crateria gauntlet - Booster blocks added next to Missile in Maridia near Botwoon (thanks Roza) - Booster block shortcut added to Zebes escape - Small edit to Lower Norfair Red Ripper room - Morph shortcut in room before Ridley - Small edit to red hallway below Spazer - Small edit to Ice Beam item room - Small edit to Lava Dive room - Easier ceiling access to new Brinstar Missile (thanks Exister) - Black background for Mother Brain's room (thanks Exister) - Removed unseen foreground clutter from some rooms - Tile error fix: accidental air slopes near Norfair Reserve Tank (thanks FusionWarrior) - Safer access to certain save stations - Made that one Skultera Fish in Maridia orange again (thanks FusionWarrior) - Removed floor/ceiling Shutter enemies from the room after Mother Brain - Extra Morph tunnel next to Super Missiles in east Wrecked Ship room - Gave Northwest Maridia Bug Room a bit of extra space - Added a platform below Blue Brinstar Pipe Shortcut Missile (thanks MTZPyrakid) - Added a Dash Ball bridge to hidden Maridia entrance in Red Brinstar (thanks Roza) - Bomb block changed into shot block in old Mother Brain Pit Room - Bomb block changed into shot block in Green Brinstar elevator room - Bomb block changed into shot block in Crateria Climb - Bomb block changed to shot block behind First Missiles - Bomb block changed to shot block in Kraid's Lair - Certain items placed inside scenery rather than sitting out in the open - Absolutely more stuff that I forgot to write down, sorry REMOVED NEEDLESS/MISLEADING SPEEDBOOSTER BLOCKS (SHORTCUTS REMAIN): - Brinstar elevator room - Norfair elevator room + small room directly below it - Wrecked Ship crab room - Grapple rooms - Noob bridge room KNOWN BUGS INTRODUCED IN 0.8.0: - !Doors close too close behind Samus; easier to get stuck inside blue caps pre-morph - ?Dash Ball + echoes takes damage after falling from ledges (exacerbated vanilla bug?) - A metal door copies itself to room ceiling above door to draygon's room under some conditions - [harmless?] Practice HUD has graphical errors after loading a saved game in Tourian - [harmless?] Shooting the ceiling in Fireflea room before X-Ray can spawn bombable blocks - [harmless] Title screen year still says 2020; can't modify without significant code changes - [harmless] Unable to run across frozen buyons (fixed via level design rework) - [harmless] Occasional slightly glitchy Samus gfx when entering doors (going right only?) - [harmless] Save stations occasionally misplace samus by 1 or 2 tiles - [harmless] AUTO MORPH: Running into certain corners with aim-down held can trigger it - [harmless] AUTO MORPH: Fails to work under some conditions (e.g. touching PLM) - [harmless] ?Bottom red kihunter in room near Lower Norfair shortcut sometimes only spawns wings - [vanilla] incorrect acid-rising sound in mother brain room stops music; harmless - [vanilla] title screen and Ceres are unedited for now -------------------------------- 0.8.2 - 0.8.4 credits: OmegaDragnet7: ASM, playtesting, feedback, bug reporting, troubleshooting, immense hostility PJBoy: troubleshooting neen: troubleshooting Roza: playtesting, routing, bug reporting, feedback FusionWarrior: playtesting, bug reporting, routing, feedback Stunt_MK: playtesting, feedback, bug reporting, artistic execution Exister: playtesting, feedback, bug reporting, area colors 62c514a6: playtesting, bug reporting, feedback VidelLSWFan: playtesting, feedback ---- RealRed: area graphics, enemy graphics, the power of friendship P.Yoshi: area graphics, enemy graphics, area colors TROM: enemy graphics, plasma room colors RedM0nk3y: enemy graphics Jiffy: area colors Digital Mantra: area colors Drewseph: area colors Albert V: area colors Metaquarius: area colors DSO: area colors Tundain: area colors mccad: area colors YP: area colors Cardweaver: area colors Vismund Cygnus: area colors Crys: area colors InsomniaDX: area colors